Efektivitas Model Teams Games Tournament (TGT) dalam Meningkatkan Pengetahuan Konsep Rukhsah Pada Pelajaran PAI Di SMP
Abstract
This research is motivated by the importance of innovation in Islamic Religious Education (PAI) learning, particularly in the Rukhsah (Islamic Religious Service) material, which emphasizes the value of ease and mercy of Allah SWT in worship. The purpose of this study was to analyze the effect of the Teams Games Tournament (TGT) learning model on students' knowledge of the Rukhsah material at SMP Negeri 1 Cihampelas. The study used a quantitative approach with a quasi-experimental design, involving class VII.7 as the experimental class and VII.4 as the control class. Data were collected through pretests and posttests, then analyzed using descriptive tests, normality tests, linearity tests, and simple linear regression using SPSS 25.0. The results showed a normal distribution of data and a linear relationship between variables. However, a significance value of 0.572 (>0.05) indicated no significant effect of the TGT model on student knowledge. However, the average posttest score increased significantly. This research contributes to the development of active, enjoyable, and contextual PAI learning strategies.
