Implementasi Sistem Gamifikasi Berbasis Educaplay dalam Pembelajaran IPAS Kelas III di MI Darussyifa Al-Musri’1
Keywords:
Gamification, Educaplay, IPASAbstract
This study aims to describe the implementation of the Educaplay-based gamification system in learning Natural and Social Sciences (IPAS) for grade III at MI Darussyifa Al-Musri'1. The background of this study is the low involvement and motivation of students in conventional learning that is still centered on the teacher. The use of Educaplay is expected to create an interactive and enjoyable learning atmosphere through the application of the gamification concept. The study uses a qualitative approach with a case study method, the research subjects include 17 grade III students. Data collection techniques are carried out through observation, interviews, and documentation, while data analysis uses the Miles and Huberman model. The results of the study indicate that the implementation of Educaplay-based gamification in learning IPAS for grade III at MI Darussyifa Al Musri'1 has a positive impact on the learning process. The results of observations show that students appear more enthusiastic. The results of interviews with teachers revealed an increase in student participation, students who are usually passive become more courageous in asking and answering questions, and show greater interest in the IPAS material. Thus, Educaplay is proven to be effective as a gamification-based learning medium in Islamic elementary schools.
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